Biantoro, Agung Nugroho (2025) Designing virtual reality-based geography learning media: a contextual approach to ECO-tourism and sustainable village education / Agung Nugroho Biantoro</p>. Diploma thesis, Universitas Negeri Malang.
Full text not available from this repository.Abstract
This study aims to develop contextual Virtual Reality (VR)-based Geography learning media on the topics of ecotourism and sustainable villages in Sirah Kencong Blitar. The method used is Research and Development (R amp D) with the Successive Approximation Model (SAM) through three stages preparation iterative design and iterative development. The research subjects consisted of one teacher and 35 eleventh-grade students. Data were collected through interviews questionnaires expert validation and field studies then analyzed using the UEQ-S and SUS instruments. The results showed a content validity of 90.91% and media feasibility of 86.67%. The UEQ-S score and the SUS score reached 81.06 indicating that this media is highly feasible and easy to use. This VR media is able to connect theoretical concepts with real spatial contexts and enhance student engagement and understanding. These results show that contextual VR has great potential in improving the quality of Geography learning that supports sustainable education.
| Item Type: | Thesis (Diploma) |
|---|---|
| Subjects: | G Geography. Anthropology. Recreation > G Geography (General) |
| Divisions: | Fakultas Ilmu Sosial (FIS) > Departemen Geografi (GEO) > S1 Pendidikan Geografi |
| Depositing User: | library UM |
| Date Deposited: | 24 Oct 2025 04:29 |
| Last Modified: | 09 Sep 2025 03:00 |
| URI: | http://repository.um.ac.id/id/eprint/441325 |
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