'amalia, Desi Nurul (2026) Differences in students\' learning outcomes and interests with the application of wordwall educational games and no wordwall educational games in the informatics subject in class x DKV SMK Negeri 3 Batu / Desi Nurul \'Amalia</p>. Diploma thesis, Universitas Negeri Malang.
Full text not available from this repository.Abstract
This study aimed to analyze the differences in learning interest and learning outcomes between students who were taught using the Wordwall educational Game and those who were taught without it. The research employed a quantitative quasi-experimental method with a Pretest ndash Posttest control group design. The sample consisted of 56 students with Class X DKV C as the experimental group and Class X DKV B as the control group. Data were collected using a learning interest questionnaire based on a five-point Likert scale and objective learning outcome tests. Data analysis included validity and reliability tests normality testing using the Shapiro ndash Wilk test hypothesis testing using the Mann ndash Whitney U test and N-Gain analysis to measure improvements in learning interest and learning outcomes. The results indicated that the experimental class achieved an N-Gain value of 0.2613 for learning outcomes categorized as low with an improvement of 32.39% while the N-Gain value for learning interest was 0.1948 also in the low category. In contrast the control class experienced a decrease in both learning outcomes and learning interest with N-Gain values of minus 0.0626 and minus 0.0440 respectively. The Mann ndash Whitney U test results showed no statistically significant differences between the experimental and control groups with significance values of 0.464 ( gt 0.05) for learning outcomes and 0.187 ( gt 0.05) for learning interest. Although the statistical analysis did not indicate significant differences the N-Gain results suggest that the implementation of the Wordwall educational Game had a positive influence on improving students learning interest and learning outcomes compared to conventional learning methods. This study is expected to demonstrate that the use of the Wordwall educational Game can positively contribute to increasing students learning interest and learning outcomes by promoting greater focus active participation and improved understanding of the learning material. Consequently the application of this learning media has the potential to enhance the quality and effectiveness of the learning process.
| Item Type: | Thesis (Diploma) |
|---|---|
| Subjects: | L Education > LB Theory and practice of education |
| Divisions: | Fakultas Teknik (FT) > Departemen Teknik Elektro (TE) > S1 Pendidikan Teknik Informatika |
| Depositing User: | library UM |
| Date Deposited: | 02 Feb 2026 04:29 |
| Last Modified: | 09 Sep 2026 03:00 |
| URI: | http://repository.um.ac.id/id/eprint/439086 |
Actions (login required)
![]() |
View Item |
