Penerapan pembelajaran kooperatif model Teams Games Tournament (TGT) berbantuan media tebak gambar untuk meningkatkan motivasi dan hasil belajar IPS siswa kelas V SD Inpres Galangan Kapal II Makassar / Suciyani Suaeb - Repositori Universitas Negeri Malang

Penerapan pembelajaran kooperatif model Teams Games Tournament (TGT) berbantuan media tebak gambar untuk meningkatkan motivasi dan hasil belajar IPS siswa kelas V SD Inpres Galangan Kapal II Makassar / Suciyani Suaeb

Suaeb, Suciyani (2017) Penerapan pembelajaran kooperatif model Teams Games Tournament (TGT) berbantuan media tebak gambar untuk meningkatkan motivasi dan hasil belajar IPS siswa kelas V SD Inpres Galangan Kapal II Makassar / Suciyani Suaeb. Masters thesis, Universitas Negeri Malang.

Full text not available from this repository.

Abstract

ABSTRAK Suaeb Suciyani. 2017. Penerapan Pembelajaran Kooperatif Model Teams Games Tournament (TGT) Berbantuan Media Tebak Gambar untuk Meningkatkan Motivasi dan Hasil Belajar IPS Siswa Kelas V SD. Inpres Galangan Kapal II Makassar. Tesis Program Studi Pendidikan Dasar Pascasarjana Universitas Negeri Malang. Pembimbing (1) Prof. Dr. I Nyoman Sudana Degeng M.Pd (II) Dr. Ach. Amirudin M.Pd. Kata Kunci TGT Media tebak gambar Motivasi Hasil belajar Peningkatan hasil belajar siswa dipengaruhi oleh motivasi belajar yang tinggi. Hasil observasi di kelas V.A SD. Inpres Galangan Kapal II Makassar motivasi belajar siswa rendah guru kurang melakukan variasi dalam proses pembelajaran pembelajaran berpusat pada guru siswa merasa sulit memahami dan mengerti materi pelajaran IPS yang padat sehingga hasil belajar siswa rendah. Masalah tersebut diatasi dengan penerapan pembelajaran kooperatif model Teams Games Tournament (TGT) berbantuan media tebak gambar agar dapat mengatasi kesulitan belajar siswa karena pembelajaran lebih menarik dan menyenangkan bekerjasama sedangkan media tebak gambar membantu siswa dalam memahami materi pelajaran dan membantu siswa mengingat tokoh-tokoh pahlawan. Penelitian yang digunakan yaitu Penelitian Tindakan Kelas (PTK) model Kemmis McTaggart yang terdiri dari 4 tahap yaitu perencanaan pelaksanaan dan observasi serta refleksi dan berlangsung selama 2 siklus tiap siklus terdiri dari 4 pertemuan. Instrumen penelitian berupa lembar observasi angket tes hasil belajar catatan lapangan pedoman wawancara dan dokumentasi. Berdasarkan hasil penelitian penerapan pembelajaran kooperatif model Teams Games Tournament (TGT) berbantuan media tebak gambar terbukti dapat meningkatkan motivasi belajar siswa Kelas VA di SD. Inpres Galangan Kapal II. Hasil tersebut dapat dilihat dari presentase motivasi belajar siswa yaitu dari 70 8% pada siklus 1 meningkat menjadi 81 3% pada siklus 2 persentase peningkatan tersebut sebesar 10 5%. Hasil belajar IPS siswa juga meningkat dari pra tindakan sebesar 56 7% pada siklus 1 mencapai 70 0% meningkat lagi pada siklus 2 sebesar 86 6%. Ketuntasan belajar secara klasikal siswa dari siklus 1 ke siklus 2 sebesar 16 6%. Hasil tersebut telah mencapai kriteria keberhasilan tindakan yaitu 8805 85% siswa mencapai KKM 70 pada siklus 2. Berdasarkan hasil penelitian disimpulkan bahwa penerapan pembelajaran kooperatif model Teams Games Tournament (TGT) berbantuan media tebak gambar dapat meningkatkan motivasi dan hasil belajar IPS Siswa Kelas V SD. Inpres Galangan Kapal II Makassar. Agar pelaksanaan model Teams Games Tournament (TGT) berbantuan media tebak gambar dapat meningkatkan motivasi dan hasil belajar disarankan pada guru untuk (1) memotivasi siswa untuk membaca materi sebelum ke sekolah agar memiliki pengetahuan awal sebelum presentasi kelas (2) memberikan tugas dan tanggung jawab pada siswa yang berkemampuan tinggi untuk membimbing siswa berkemampuan rendah agar memahami materi pelajaran dan dapat menjawab pertanyaan (3) memperhatikan keaktifan siswa di kelas (4) siswa yang kurang aktif diberikan bimbingan oleh guru dalam memahami materi pelajaran sehingga pada saat tournament tidak membutuhkan waktu yang lama untuk menebak gambar. ABSTRACT Suaeb Suciyani. 2017. The Application of Cooperative Learning by Teams Games Tournament (TGT) through the Media of Guess Picture to Improve the Students Motivation and Social Studies Learning Outcomes at the Fifth Grade of SD. Inpres Galangan Kapal II Makassar. Thesis. Basic Education of Program. Postgraduate. Universitas Negeri Malang. Advisors (1) Prof. Dr. I Nyoman Sudana Degeng M. Pd (II) Dr. Ach. Amirudin M. Pd. Keywords TGT Media of guess Picture motivation learning outcomes. The improvement of the students learning outcomes was influenced by one factor like the high motivation. The observation result at the fifth grade of SD. Inpres Galangan Kapal II Makassar the students motivation was low. The teacher was as a center the students felt difficult to understand so the students motivation was still low. The solution of this case was the application of cooperative learning by using Team Game Tournament (TGT) model through guess picture to make the students understoodbecause the media of guess picture helped students to understand and to rememberabout the figures picture. The researcher used Classroom Action Research (CAR) Kemmis Mc Taggart which consisted of four stages like planning action observation and reflection. This research continued for two cycles each cycle consisted of 4 meetings. The research instrument was observation sheets questionnaires and test results of study field notes interview and documentation. The findings showed that the application of cooperative learning by using Team Game Tournament (TGT) model through the media of guess picture increased the students motivation at the fifth grade of SD. Inpres Galangan Kapal II. The result can be seen from the improvement of the students motivation where the first cycle was 70.8% to 81.3 %. The second cycle the percentage was 10.5%. The students result of social studies also increased from 56.7% pre-action the first cycle reached 70.0% the second cycle was 86.6%. The completeness of the students classical learning from the first cycle to the second cycle was 16.6%. The result had achieved the criteria of an action that was 8805 85% of the students reached KKM 70 in the second cycle. The researcher concluded that the application of cooperative learning by using Team Game Tournament (TGT) through the media of guess picture increased the students motivation and learning result of social studies at the fifth grade of SD. Inpres Galangan Kapal II Makassar. The implementation of TGT can increase motivation and learning result it is suggested to the teacher (1) motivate the students to read the subject before go to school so they have basic knowledge before doing presentation (2) give responsible to the students which have high knowledge to guide their friends understand and answer the questions (3) monitoring the active students (4) the students are not enough active they are given guidance by the teacher to understand the subject so at tournament it does not need long time to guess the picture.

Item Type: Thesis (Masters)
Subjects: L Education > L Education (General)
Divisions: Sekolah Pascasarjana(PS) > S2 Pendidikan Dasar
Depositing User: Users 2 not found.
Date Deposited: 09 May 2017 04:29
Last Modified: 09 Sep 2017 03:00
URI: http://repository.um.ac.id/id/eprint/63077

Actions (login required)

View Item View Item