Using twenty-question game to improve the ability of writing descriptive text of the seventh grade students of MTs Hasyim Asy'ari Piyungan Bantul DIY / Risnaryanto - Repositori Universitas Negeri Malang

Using twenty-question game to improve the ability of writing descriptive text of the seventh grade students of MTs Hasyim Asy'ari Piyungan Bantul DIY / Risnaryanto

Risnaryanto (2009) Using twenty-question game to improve the ability of writing descriptive text of the seventh grade students of MTs Hasyim Asy'ari Piyungan Bantul DIY / Risnaryanto. Masters thesis, Universitas Negeri Malang.

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Abstract

This study was focused to improve the students writing ability in English through Twenty-question game and step by step guidance. The teaching model was selected since it built the students skill to use descriptive questions to apply transformation skill to add their own details and to have writing process guidance in such a fun way that they were more absorbed in the writing process so that their writing ability improved. The formulation of the problem was How can Twentyquestion game improve the ability of the seventh grade students of MTs. Hasyim Asyari Piyungan Bantul DIY in the academic year of 2008/2009 in writing a descriptive text The design of the study was classroom action research in which the researcher and the collaborative teacher designed the lesson plan implemented observed and reflected the action together. The subjects were the seventh grade students of MTs. Hasyim Asyari Piyungan Bantul DIY in the academic year of 2008/2009. The research was conducted in two cycles following the steps of planning implementing observing and reflecting. It can be concluded that the strategy of involving Twenty-question game and step by step guidance on the writing process improves the students ability in writing a descriptive text. The average scores of the students writing from preliminary study cycle one to two proves the conclusion. The scoring on the students product results in 50 in the preliminary study 61 in cycle one and 69 in cycle two. The procedures of the teaching model in this study were (1) introducing and presenting the way rules and required skills to play the game (2) playing the game (3) presenting yes/no question transformation knowledge (4) conveying various sentence types used to describe the object in order that they can add their own description (5) giving text models to be analyzed (6) completing the missing elements of construction before the draft is revised and edited (7) exchanging the draft to other group or student to be evaluated and given feedback in the aspects of organization grammatical accuracy and mechanics (8) writing the group s or individual s final version (9) publishing activity by reading aloud or submitting the products and (10) reflecting the process of writing. Following the conclusion it is suggested that (1) English teachers apply and modify this model if their students have poor ability concerning grammatical accuracy as well as instruct their students to make small groups practice the game and develop the topic of the game into a descriptive text and (3) future researchers vary the game with a set of pictures to increase its effectiveness.

Item Type: Thesis (Masters)
Subjects: L Education > L Education (General)
Divisions: Fakultas Sastra (FS) > Departemen Sastra Inggris (ING) > S2 Pendidikan Bahasa Inggris
Depositing User: Users 2 not found.
Date Deposited: 10 Nov 2009 04:29
Last Modified: 09 Sep 2009 03:00
URI: http://repository.um.ac.id/id/eprint/58441

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