Muzakki, Akhmad (2017) Pengembangan multimedia interaktif teknik dasar bulutangkis untuk atlet usia 7-12 tahun PB Ganesha Kota batu / Akhmad Muzakki. Diploma thesis, Universitas Negeri Malang.
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ABSTRAK Muzakki Akhmad. 2017. Pengembangan Multimedia Interaktif Teknik Dasar Bulutangkis untuk atlet Usia 7-12 tahun PB Ganesha Kota Batu. Skripsi Jurusan Pendidikan Jasmani dan Kesehatan Fakultas Ilmu Keolahragaan Universitas Negeri Malang. Pembimbing (1) Drs. Oni Bagus Januarto M.Kes. (2) Gema Fitriady S.Pd. M.Pd. Kata kunci pengembangan multimedia interaktif bulutangkis Berdasarkan observasi awal dan wawancara yang dilakukan peneliti dengan pelatih dan atlet bulutangkis PB Ganesha Kota Batu pada tanggal 5 Desember 2016. Dari hasil observasi saat kegiatan bulutangkis di PB Ganesha Kota Batu diketahui bahwa belum semua teknik dasar diberikan pelatih kesulitan mengontrol jalannya latihan atlet kesulitan mencerna materi yang diberikan penyampaian materi kurang variatif sehingga atlet bosan atlet kurang banyak mendapatkan kesempatan mempraktikkan materi Berdasarkan analisis kebutuhan ditemukan 69 44% menyatakan kurang memahami materi yang diberikan. Sedangkan 83 33% belum pernah mendapatkan materi teknik dasar bulutangkis secara lengkap dan variatif. Untuk kesukaan terhadap media 7 93% menyukai e-book 7 93% menyukai VCD Pembelajaran 55 55% menyukai multimedia interaktif dan 16 66% menyukai buku cetak. 100% menyatakan membutuhkan untuk dikembangkannya media melalui multimedia interaktif. Penelitian ini bertujuan untuk menemukan jalan keluar dari permasalahan yang ada yaitu dengan mengembangkan multimedia intrekatif teknik dasar bulutangkis untuk atlet usia 7-12 tahun PB Ganesha Kota Batu. Penelitian yang dilakukan di PB Ganesha Kota Batu ini termasuk penelitian dan pengembangan. Dalam penelitian pengembangan ini teknik analisis data yang digunakan adalah teknik analisis deskriptif dengan persentase. Teknik ini digunakan untuk menganalisis data yang diperoleh dari hasil penyebaran angket. Dari validasi ahli bulutangkis diperoleh hasil 81 48 % baik sekali dan dapat digunakan dari ahli kepelatihan bulutangkis diperoleh hasil 82 % baik sekali dan dapat digunakan dari ahli media diperoleh hasil 75 96 % baik dan dapat digunakan. Dari uji coba kelompok kecil diperoleh hasil 87 5 % baik sekali dan dapat di uji cobakan serta dari uji coba lapangan (kelompok besar) diperoleh hasil 89 39 % baik sekali dan dapat digunakan. Revisi terhadap produk yang dikembangkan berdasarkan dari saran para ahli adalah sebagai berikut (1) belum terdapat cover (2) penulisannya harus diperhatikan masih banyak tulisan yang salah (3) lebih jelas tentang cara pengisian evaluasi (4) untuk riwayat hidup lebih jelas dan detail (5) untuk media dalam penelitian ini sudah bagus (6) secara umum cukup baik (7) pengelolaan audio perlu dioptimalkan lagi. Berdasarkan uji coba kelompok kecil dan kelompok besar (1) tulisan evaluasi kurang besar/baik (2) suara materi kurang keras (3) tidak ada video permainan tunggal. Dan uji lapangan (kelompok besar) terdapat beberapa saran dan revisi terhadap produk yang dikembangkan sebagai berikut (1) dimateri permainan tidak ada keterangan video permainan tunggal/ganda (2) tidak ada pengaturan kontrol suara. ABSTRACT Muzakki Akhmad. 2017. The Development of Interactive Multimedia of Basic Badminton Technique for Athletes of PB Ganesha Batu City in the Age of 7 up to 12. Thesis Physical Education and Health Departement Faculty of Sport Science State University of Malang. Supervisors (1) Drs. Oni Bagus Januarto M.Kes. (2) Gema Fitriady S.Pd. M.Pd. Keywords development interactive multimedia badminton Based on the preliminary observation towards the activity of badminton in PB Ganesha Batu city and interview with a trainer and athletes of badminton of PB Ganesha on December 5 2016 the researcher found some trouble in the field such as not all basic theories were given the trainer felt hard to control the exercise the athlete did not really understand the material and an inability of the trainer to explain various materials which triggered the athlete getting boredom. Besides the athletes had little opportunity to practice the material. According to analysis of requisite 69 44% of athletes stated that they did not really comprehend material which was given. Meanwhile 83 33% had never got any basic theory of badminton completely. For interest to media 7 93% liked e-book 7 93% VCD learning 55 55% interactive multimedia and 16 66% text book. 100% conveyed that the media should be improved through an interactive multimedia. This research aimed to solve those problems by developing an interactive multimedia of basic badminton technique for athletes of PB Ganesha Batu in the age of 7 up to 12. It was expected that it could help them to comprehend the material. In addition to the benefit the trainer could elaborate the material easily. The observation which had been conducted by the researcher was related to a development. In this matter the technique of analyzing data used by the researcher was descriptive with percentage. It was applied to analyze data which had been obtained from the result of questionnaire. From the validation of badminton expert it showed 81 48 % very good. Second from the badminton coach it was 82 % very good. Third from the media expert was 75 96 % good. All of the result were able to use. Another method by testing a small group it showed 87 5% very good. Meanwhile from the test of big group in the field it was 89 39% very good. All of them could be applied. Revision to the product which was developed based on the expert s recommendation as follows (1)There was not any cover yet (2) Checking the writing carefully because there were many mistakes (3) Giving a clear instruction in filling the evaluation (4) Making curriculum vitae clearly and in detailed (5) this research was good (6) generally it was good enough (7) the audio management needed to improve. Based on testing to small and big groups (1) evaluative writing was not really good and it should be bigger (2) sound of material was not loud (3) there was not any video of single game. On field test (big group) there were some suggestion and revision to the product (1) In material of game there was not any explanatory video of single or double game (2) there was not any setting of voice control.
Item Type: | Thesis (Diploma) |
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Subjects: | ?? ?? |
Divisions: | Fakultas Ilmu Keolahragaan (FIK) > Departemen Pendidikan Jasmani dan Kesehatan (PJK) > S1 Pendidikan Jasmani dan Kesehatan |
Depositing User: | library UM |
Date Deposited: | 06 Sep 2017 04:29 |
Last Modified: | 09 Sep 2017 03:00 |
URI: | http://repository.um.ac.id/id/eprint/50445 |
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