Students' perception of bookworm adventure video game as a medium for learning vocabulary / Adam De Fretes - Repositori Universitas Negeri Malang

Students' perception of bookworm adventure video game as a medium for learning vocabulary / Adam De Fretes

Fretes, Adam De (2022) Students' perception of bookworm adventure video game as a medium for learning vocabulary / Adam De Fretes. Diploma thesis, Universitas Negeri Malang.

Full text not available from this repository.

Abstract

Bookworm Adventure is an education game that aims at creating fun vocabulary learning while also increasing children rsquo s vocabulary size. This research objective is to investigate the eighth graders rsquo perception of the use of the Bookworm Adventure video game as a medium for learning vocabulary. This research involved 27 of the eighth-grade students in SMPN 4 Malang. The data were collected through an observation checklist and an opinionnaire. The purpose of the observation checklist is to find out (1) students rsquo perceptions on Bookworm Adventure rsquo s difficulty (2) students rsquo perceptions on Bookworm Adventure rsquo s vocabulary (3) how Bookworm Adventure affect students rsquo motivation and (4) students rsquo perception on Bookworm Adventure as a medium to learn vocabulary. The results of the research show that the Bookworm Adventure has a positive impact on increasing students rsquo vocabulary size. In addition Bookworm Adventure helps not only to increase students rsquo vocabulary size but also create a fun and exciting vocabulary learning.

Item Type: Thesis (Diploma)
Subjects: ?? ??
Divisions: Fakultas Sastra (FS) > Departemen Sastra Inggris (ING) > S1 Pendidikan Bahasa Inggris
Depositing User: Users 2 not found.
Date Deposited: 29 Mar 2022 04:29
Last Modified: 02 Apr 2024 07:07
URI: http://repository.um.ac.id/id/eprint/284871

Actions (login required)

View Item View Item