Visualisasi adaptasi novel Biografi Hamka karya Haidar Musyafa berbasis Graphic novel / Aninditya Daniar - Repositori Universitas Negeri Malang

Visualisasi adaptasi novel Biografi Hamka karya Haidar Musyafa berbasis Graphic novel / Aninditya Daniar

Daniar, Aninditya (2017) Visualisasi adaptasi novel Biografi Hamka karya Haidar Musyafa berbasis Graphic novel / Aninditya Daniar. Diploma thesis, Universitas Negeri Malang.

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Abstract

ABSTRAK Daniar Aninditya. 2017. Visualisasi Novel Hamka berbasis Visual Novel. Skripsi Program Studi Desain Komunikasi Visual Jurusan Seni dan Desain Fakultas Sastra Universitas Negeri Malang. Pembimbing (I) Dr. Hariyanto M.Hum (II) H.J.Hendrawan S.Sn.M.Ds. Kata Kunci Graphic Novel Biografi Hamka Buya Hamka Graphic novel Buya Hamka merupakan kisah asli perjalanan hidup hamka menuntut ilmu agama. Namun di dalam masyarakat kisah seperti itu dianggap kurang menarik karena membosankan. Melihat permasalahan diatas dibutuhkan sebuah media alternative yang berguna untuk memperkenalkan kisah perjalanan hidup Hamka kepada masyarakat khususnya remajaberusia 17 tahun keatas. Graphic novel hamka adalah pilihan yang tepat karena belum ada graphic novel yang menceritakan tentang kisah tokoh sejarah Islam di Indonesia. Model perancangan yang digunakan dalam perancangangraphic novel ini menggunakan model perancangan yang bersifat prosedural. Model prosedural adalah model yang bersifat deskriktif yaitu menggariskan langkah-langkah yang harus diikuti untuk menghasilkan sebuah produk. Perancangan dimulai dari mencari permasalahan di dalam masyarakat dilanjutkan dengan menyimpulkan tujuan lalu pengumpulan data yang kemudian telah dianalisa dan disajikan konsep produksi yang selanjutnya masuk ke tahapan desain. Produk yang disajikan dalam bentuk graphic novel yang didalamnya berisi banyak karakter dan background suasana yang diadaptasi dari novel Hamka dengan menggunakan ilustrasi digitalpainting 2D teks bookyang berisi cerita penjelasan pada ilustrasi di setiap scene dari visual novel tersebut. Untuk target audiens dari perancangan graphic novel ini adalah untuk remaja khususnya 17 tahun keatas. Buku bergambar yang dihasilkan ini memiliki spesifikasi produk dengan ukuran kertas A6 jenis HVS 80 gram berjumlah 54 halaman colourfull dengan soft cover. Diharapkan setelah membaca produk graphic novel ini masyarakat khususnya remaja berusia 17 tahun keatas menjadi tertarik dengan graphic novel yang diadaptasi dari biografi tokoh sejarah Islam di Indonesia. ABSTRACT Daniar Aninditya. 2017. Visualization based on Visual Novel Novel Hamka. Thesis Department of Visual Communication Design Department of Art and Design Faculty of Letters State University of Malang. Supervisor (I) Dr. Hariyanto M.Hum (II)H.J.Hendrawan S.Sn.M.Ds. Keywords Graphic Novel Biography Hamka Buya Hamka Buya hamka a graphic novel an original story of the journey of life hamka studying religion. But in a society tale as it is considered less attractive because of boring. Seeing the above problems it takes an alternative media that is useful to introduce the story of the journey of life Hamka to the public especially teenagers aged 17 years and older. Graphic novel Hamka is the right choice because there is no graphic novel that tells the story of the historical figure of Islam in Indonesia. Design model used in the design of a graphic novel using the model of the design of a procedural nature. Procedural model is a model that is deskriktif which outlines the steps that must be followed to produce a product. The design starts from looking for problems in the community followed by a concluding purpose and collection of data which is analyzed and presented subsequent production concept that went into the design stage. The products presented in the form of a graphic novel which contains a lot of character and background ambience adapted from the novel Hamka using 2D digital paintingillustration text book that contains stories explanation on the illustrations in every scene of the visual novel. For the target audience of the graphic design of this novel is for teenagers especially 17 years of age. The resulting picture book is a specification of products with the paper size A6 type of HVS 80 gram totaling 54 pages colourfull with a soft cover. It is expected that after reading this graphic novel product especially young people aged 17 years and older became interested in the graphic novel adaptation the biography historical of Islam in Indonesia.

Item Type: Thesis (Diploma)
Subjects: ?? ??
Divisions: Fakultas Sastra (FS) > Departemen Seni dan Desain (SED) > S1 Desain Komunikasi Visual
Depositing User: library UM
Date Deposited: 02 Aug 2017 04:29
Last Modified: 09 Sep 2017 03:00
URI: http://repository.um.ac.id/id/eprint/14537

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