Pengaruh model pembelajaran kooperatif tipe teams games tournament (TGT) berbantuan permainan tradisional terhadap hasil belajar tema indahnya kebersamaan siswa kelas IV SDN Klojen Kota Malang / Nanda Fauzia Abda'u

Abda'u, Nanda Fauzia (2020) Pengaruh model pembelajaran kooperatif tipe teams games tournament (TGT) berbantuan permainan tradisional terhadap hasil belajar tema indahnya kebersamaan siswa kelas IV SDN Klojen Kota Malang / Nanda Fauzia Abda'u. Masters thesis, Universitas Negeri Malang.

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Abstract

SUMMARY Abda’u, Nanda Fauzia. The Influence of Team Game Tournament Cooperative Learning Model (TGT) with Traditional Games on the Learning Outcomes of Class IV Students at SDN Klojen Malang. Thesis. Basic Education Study Program, Postgraduate, Malang State University. Advisor: (I) Prof. Dr. Fattah Hanurawan, M.Sc, M. Ed (II) Dr. Sutarno, M.Pd. Kata Kunci: Team Game Tournament (TGT) Combined with Traditional Games and Learning Outcomes. Learning models are things that need attention in the teaching and learning process. However, problems often occur in schools usually experienced by teachers in applying the learning model in the classroom. There are students who are still less active in learning. This can be seen from the activities of students when discussing groups in working on assignments. From the existing problems researchers are interested in conducting research on the effect of TGT type cooperative learning models assisted by traditional games on student learning outcomes. The purpose of this study is to determine the effect of the TGT type cooperative learning model assisted by traditional games on the learning outcomes of fourth grade students of SDN Klojen Malang. This research was conducted to contribute in the form of concepts, ideas, information, broaden horizons, and develop theories in the world of education about the TGT (Teams Games Tournament) type of cooperative learning model assisted by traditional games in learning. This type of research is quantitative with a quasi-experimental research method that uses a pre-test and post-test control grub design. In this research design learning begins by giving a pretest to the experimental class and the control class to determine the students' initial abilities. At the end of learning both the experimental class and the control class will be given a posttest to find out student learning outcomes. This research was conducted at Klojen-Malang Elementary School which was the subject of the research including fourth grade students of Klojen-Malang Elementary School in 2018/2019. The sample selection in this study was selected through the Cluster Random Sampling technique. The data obtained were analyzed with parametric statistics Gain Score Independent Sample Test. The results showed that there was a significant influence on the traditional game models of the team games tournament assisted by the learning outcomes of fourth grade students at SDN Klojen Malag City. This is evidenced through the hypothesis test that results in a significance value of student learning outcomes below a significant number of 0.05 and a gain score test that shows that there is a difference between the pretest and posttest results between the control group and the experimental group of 0.1784.

Item Type: Thesis (Masters)
Subjects: L Education > L Education (General)
Divisions: PASCASARJANA(PS) > S2 Pendidikan Dasar
Depositing User: Users 2 not found.
Date Deposited: 08 Jan 2020 04:29
Last Modified: 09 Sep 2020 03:00
URI: http://repository.um.ac.id/id/eprint/114812

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